As Human-Computer Interaction (HCI) and Interaction Design moved from designing and evaluating work-oriented applications towards dealing with leisure-oriented applications, such as games, social computing, art, and tools for creativity, we have had to consider e.g. what constitutes an experience, how to deal with users’ emotions, and understanding aesthetic practices and experiences. Here I will provide a short account of why in particular emotion became one such important strand of work in our field.
I start by describing the wave of research in a number of different academic disciplines that resurrected emotion as a worthy topic of research. In fact, before then one of the few studies of emotion and emotion expression that did not consider emotion as a problem goes back as far as to Darwin’s “The Expression of the Emotions in Man and Animals” in 1872 (Darwin, 1872). After Darwin, much attention in the academic world was focused on how emotion is problematic to rational thinking.
Continue reading this article at: Affective Computing where you will also find three more videos that explain the main gudelines, affective interaction and also how affect relates to business.